Stephan van Hugten, publisher of Our World Burns and two successful kickstarters (A Nightmare in Sutradain, The Corruption of Cavestar) talks about his experiences on publishing adventures and indie TTRPG books. His talk underlines that nobody needs to be afraid of taking steps towards publishing and putting themselves “out there”.
If you have ever wondered what it would be like to hold your own book physically in your hands and see your ideas in the games of other people, Stephan’s talk will not only supply you with detailed information on how to do it – but also take quite some anxiety out of the process.
Stephan shares answers and inspirations on such questions as:
Is my idea even good enough to be published or shared? What people do I need and how can I help them get what they need? Do I need a publisher or can I go completely independent? If I do it myself; where do I publish and how does the process work? Can I do digital only or do I print books? How much does it cost? How do I find customers/backers for my probject?
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